🏃 What is Motion?
  • Change in position of an object with time is called motion
  • e.g. Bird flying, Flowing water, Bus moving on road
(A) Motion Based on Nature of Path
Type Meaning Examples
Straight Line Motion Particle moving in a straight line Running child, Car on straight road
Rotational Motion Body rotating on its axis in circular path Motion of fan, Bicycle wheel
Oscillatory Motion Back and forth about a fixed point / mean position Pendulum in clock, Needle of sewing machine
(B) Motion Based on Dimensions
Type Meaning Axes Examples
1D Motion Variation of ONE coordinate with time x-axis only Car on straight road
2D Motion Variation of TWO coordinates with time x and y axes Projectile motion, Circular motion, Planet revolving around sun
3D Motion Variation of THREE coordinates with time x, y, and z axes Motion of mosquito, Bird, Water molecules
⚠ Exam Trap
Projectile motion = 2D (not 3D). Circular motion = 2D. Mosquito flying = 3D. Car on straight road = 1D.
⚖️ Uniform vs Non-Uniform Motion
Uniform Motion
  • Equal distance covered in equal time intervals
  • s-t graph = straight line through origin
  • Slope = constant
Non-Uniform Motion
  • Unequal distance covered in equal time intervals
  • s-t graph = curved line
📏 Distance vs Displacement
Feature Distance (d) Displacement (x)
Meaning Length of path covered Shortest path between initial & final position
Quantity Scalar Vector
Unit meter (m) meter (m)
Value Always positive (+) Positive, Negative, or Zero
Formula Length of path Final position − Initial position
⚠ Exam Trap
If object goes A→B (50m) then B→A (50m): Distance = 100m but Displacement = 0m. Distance can NEVER be zero if object moves, but displacement CAN be zero!
⚡ Speed vs Velocity
Feature Speed (v) Velocity (v)
Meaning Distance covered in unit time Displacement per unit time (with direction)
Quantity Scalar Vector
Unit m/s m/s
Value Always positive Positive, Negative, Zero
Formula Distance ÷ Time Displacement ÷ Time
Average Total distance ÷ Total time Total displacement ÷ Total time
🔥 Acceleration
  • Rate of change of velocity
  • Quantity: Vector | Unit: m/s²
  • Value: Positive, Negative, or Zero
  • Negative acceleration = Deceleration / Retardation
a = Δv / Δt = (v − u) / t
Average a = (v₂ − v₁) / (t₂ − t₁)
⚡ Worked Example
Car from rest (u=0) to 60 km/h in 20s: v = 60 × 5/18 = 50/3 m/s
a = (50/3 − 0) / 20 = 5/6 m/s²
📐 Equations of Motion — Straight Line
u
Initial velocity
v
Final velocity
a
Acceleration
t
Time
s
Displacement
1st Equation
Velocity-Time
v = u + at
2nd Equation
Position-Time
s = ut + ½at²
3rd Equation
Position-Velocity
v² = u² + 2as
🌏 Equations of Motion — Vertical (Free Fall)
  • Replace a with g (acceleration due to gravity) and s with h (height)
v = u + gt
h = ut + ½gt²
v² = u² + 2gh
⚡ Worked Example — Deceleration
Bullet: u=350 m/s, v=0, s=5 cm=0.05 m
Using v²=u²+2as → 0 = 350² − 2a(0.05)
a = 12.25 × 10⁵ m/s² (deceleration)
📊 Graph Slope Key Rules
Distance-Time Graph
  • Slope = Speed
Displacement-Time Graph
  • Slope = Velocity
Velocity-Time Graph
  • Slope = Acceleration
  • Area under graph = Displacement
📈 Position-Time (s-t) Graph
Graph Shape Motion Type Condition
Horizontal line (parallel to time axis) State of Rest v = 0
Straight line with positive slope Uniform motion s = ut
Upward curve (concave up) Uniform accelerated motion u = 0, s = ½at²
Downward curve (concave down) Uniform decelerated motion s = ut − ½at²
📉 Velocity-Time (v-t) Graph
Graph Shape Motion Type Condition
Horizontal line (parallel to time axis) Uniform motion v = const, a = 0
Straight line with positive slope Uniform accelerated motion a = const, v = at
Straight line with negative slope Uniform decelerated motion v = u − at
Upward curve Non-uniform accelerated motion
⚠ Exam Trap
Slope of s-t graph = Speed/Velocity. Slope of v-t graph = Acceleration. Area under v-t graph = Displacement. Horizontal line in s-t graph = REST (not uniform motion!).
🎯 Projectile Motion
  • Body thrown at angle θ with horizontal → moves in curved parabolic path
  • Two-dimensional motion
  • Path is parabolic
Examples:Bomb from aeroplane, Ball hit by bat, Cannon ball, Rocket after fuel exhausted
📐 Projectile Formulas
Time of Flight (T)
T = 2u sinθ / g
Maximum Height (H)
H = u² sin²θ / 2g
Range (R)
R = u² sin 2θ / g
Special Angle Conditions
  • At θ = 90°Maximum Height
  • At θ = 45°Maximum Range
  • R_max = 4 × H_max
Key Properties
  • Horizontal velocity = constant (no air resistance)
  • Vertical velocity = changes due to gravity
  • At highest point: vertical velocity = 0
⚠ Exam Trap
θ = 45° → Maximum Range (NOT maximum height!). θ = 90° → Maximum Height. R_max = 4 × H_max — ye formula direct MCQ mein aata hai. Projectile path = Parabola.
🔄 Circular Motion
  • Motion of a body on a circular path
  • Uniform circular motion: Speed constant, velocity variable
  • Non-uniform circular motion: Speed and velocity both variable
  • e.g. Electron around nucleus, Moon around Earth
⚠ Exam Trap
Uniform circular motion mein speed constant hoti hai lekin velocity constant nahi (direction changes constantly!). So it IS accelerated motion even at constant speed!
📐 Components of Circular Motion
Component Formula Unit
Angular Displacement (θ) θ = Arc (Δs) / Radius (r) Radian
Angular Velocity (ω) ω = Δθ / Δt radian/second (rad/s)
Linear ↔ Angular relation v = ωr = 2πnr m/s
Angular Acceleration (α) α = ω / t rad/s²
Centripetal Acceleration (a) a = v²/r = rω² m/s² (always towards centre)
⚡ Quick Recall
Centripetal acceleration always points towards the centre. Centrifugal force = outward (pseudo force). v = ωr is the key relation between linear and angular velocity.
📋 Motion — Master Comparison
Quantity Scalar/Vector Unit Formula
Distance Scalar m Path length
Displacement Vector m Final − Initial position
Speed Scalar m/s d/t
Velocity Vector m/s x/t
Acceleration Vector m/s² (v−u)/t
Angular velocity Vector rad/s θ/t
Angular acceleration Vector rad/s² ω/t
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